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Lecture Outline with topics (and no. of hours)
1. Graphics display devices, Input devices, Rendering pipeline (3)
2. Raster graphics, windowing and clipping (6)
3. Transformations (5)
4. Curves and surfaces (7)
5. Hidden surface elimination (6)
6. Illumination and Shading Models (4)
7. Introduction to Ray-tracing (4)
8. Animation (5)
Brief description of laboratory activities
1. Implementation of viewing/rendering pipeline
2. Hierarchical modeling using transformations
3. Basic ray tracing
4. Programming practices with standard graphics libraries like open GL.
Suggested texts and reference materials
1. Computer Graphics (Principles and Practice) by Foley, van Dam, Feiner and Hughes, Addisen Wesley (Indian Edition). 2. Computer Graphics by D Hearn and P M Baker, Printice Hall of India (Indian Edition). 3. Mathematical Elements for Computer Graphics by D F Rogers, McGraw Hill (Indian Edition). 4. Procedural Elements for Computer Graphics by D F Rogers, McGraw Hill (Indian Edition). 5. Interactive Computer Graphics, A top-down approach with OpenGL by Edward Angele, Addisen Wesley. 6. Curves and Surfaces for Computer Aided Geometric Design by G Farin, Academic Press.
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| Author: syam s kurup 29 Jan 2008 | Member Level: Silver Points : 2 |
tell me some free sotwares used in the field of computer graphics if you know and also there downloadig link.
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