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Posted Date: 29 Feb 2020 Posted By:: Shouvik Maj Member Level: Silver Points: 3 (₹ 3)

2019 B.E Computer Science and Engineering B.E Jadavpur University Computer Science & Engineering  Computer Graphics (3rd Year First Semester) 2019 Question paper
Are you looking for the old question papers of Jadavpur University Computer Science & Engineering Computer Graphics ? Here is the previous year question paper from Jadavpur University. This is the original question paper from the CSE Department for Third year first semester exam conducted by Jadavpur University in year 2019. Feel free to download the question paper from here and use it to prepare for your upcoming exams.
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Exam Name B.E Computer Science and Engineering Exam 3rd Year 1st Semester
Subject Computer Graphics
Total Time Three Hours Maximum Marks 100
Syllabus
Introduction: Brief discussion on historical perspective; graphics primitives such as points, lines, polygons, etc.; representation of pictures using primitives; storage & retrieval of pictures; introduction to graphics display devices; calligraphic/ vector graphics versus raster graphics; bit plane; colour lookup table; introduction to graphic input devices – track ball, mouse, digitizing tablet, light pen etc. [2L] Rasterization techniques: [2L] Line – DDA; Bresenham's generalized integer version; Midpoint rasterization. Circle – Bresenham's algorithm; MidPoint algorithm  1 st order difference & 2nd order difference methods. [3L] Ellipse – MidPoint algorithm  1 st order difference method, brief discussion on 2nd order difference method [1L] 2D Scan conversion & polygon filling: ActiveEdgeList (ybucket) scan conversion of lines & polygons; [1L]
Edge –fill , Fence –fill, & Edge –flag polygon filling algorithms; simple Seed –fill & Scan –line seed –fill algorithms. [2L] 2D Geometric transformations: Introduction to position vector; representation of 2D objects as matrices; transformation matrices for scaling, shear, rotation, reflection [2L] homogeneous coordinates; representing translation as a transformation matrix; composite transformation matrix for arbitrary transformation; invariance of origin under transformation; [2L] invariance of parallelism under transformation; transformation of intersecting lines; area of transformed polygons; 2D viewport & viewing window. [2L] 2D Clipping: Clipping against regular window – Explicit line clipping; [1L] Sutherland & Cohen line clipping, [1L] Midpoint subdivision line clipping; [1L] Clipping against arbitrary convex window – Cyrus Beck clipping algorithm, [1L] Liang Barsky clipping algorithm; [1L] Sutherland & Hodgemann polygon clipping. [1L] 3D Graphics: Indroduction to right handed coordinate system for 3D representation; matrix representation of 3D object; scaling, shear & translation transformation; [1L] rotation about principal coordinate axes & about arbitrary line; composite transformation for arbitrary 3D transformation. [2L] Projection: Introducing the idea of projecting 3D object on to 2D plane; broad classification – parallel & perspective projection; different types of parallel projection & examples of each; [ 1L] formal definition of 3D to 2D projection and derivation of projection matrix; 1point, 2point & 3point perspective projection; formal derivation of vanishing point(s) and physical implication of the same. [2L] Curves: Introduction to curve fitting; piecewise approximation using known curves; approximation using different functions – polynomial, exponential, trigonometric etc.; [1L]
Introduction to blending function; detailed illustration by creating a hypothetical polynomial blending function; [1L] general spline; cubic spline; B spline; Hermite curve; boundary & continuity conditions for these curves; [2L] Bezier curve; 1st & 2nd order continuity conditions for joining Bezier curves; splitting Bezier curve; [2L] Hidden line removal: Introduction; simple zbuffer algorithm; scan line zbuffer algorithm; floating horizon algorithm. [2L] Basic interaction handling: Different classes of devices – locator, pick, valuator etc.; input & output handling in a window system. [1L] Illumination & shading: Introduction; basic illumination models; ambient, diffused and specular reflection light models; simple flat/ faceted shading; Gourad shading; Phong shading; simple ray tracing algorithm.
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